AI Insights · Timothy · October 2021
Top 5 iOS Golf Games in the Middle East: Q3 2021 Performance
Discover the performance of the top 5 golf games on iOS in the Middle East during Q3 2021, including insights on downloads, revenue, and active users.
The third quarter of 2021 saw notable performances from the top 5 golf games on the iOS platform in the Middle East. Here’s a closer look at the weekly trends for downloads, revenue, and active users for these popular apps.
Golf Clash - Golfing Simulator by Electronic Arts experienced a steady increase in weekly revenue, peaking at approximately $8.1K in the final week of July. Weekly downloads showed a declining trend, starting from 1.2K in late June and ending at around 417 by the end of September. Active users saw a mix of fluctuations, peaking at 4.0K in mid-September before dropping to 3.4K at the end of the quarter.
Golf Rival - Multiplayer Game from Zynga Inc. had a varied performance in revenue, with notable peaks reaching $3.8K at the end of August. Downloads dropped significantly from 1.3K in late June to approximately 769 by the end of September. The active user base also saw a decline, starting at 3.0K in early July and dropping to around 1.8K by the end of the quarter.
Fairway Solitaire - Card Game by Big Fish Games, Inc. maintained a relatively stable revenue stream, peaking at around $1.4K in early August. Downloads remained low, fluctuating between 23 and 80 throughout the quarter. Active users stayed consistent, averaging around 500 throughout the quarter.
Ultimate Golf! from Miniclip.com showed a significant revenue increase in late August, reaching approximately $1.4K. Downloads were moderate, peaking at 419 in mid-September, while active users saw a peak of 4.5K in early September before settling around 3.8K by the end of the quarter.
Golf Battle, also by Miniclip.com, had steady revenue with a peak of about $1.0K in late August. Downloads varied, reaching a high of 829 in late June and ending the quarter at around 378. The app maintained a strong active user base, starting at 19.6K in late June and ending at approximately 14.5K by the end of September.
These insights demonstrate the dynamic nature of the mobile gaming market in the Middle East. For more detailed insights and analytics, visit Sensor Tower.